Warface Gets a New Publisher for North America and Europe

January 17, 2017 - Crytek passes on publishing rights to My.com for North America and Europe more

Crytek’s Robinson: The Journey Coming to Oculus Rift in January

December 22, 2016 - Explore the VR world of Tyson III in an adventure like no other more

New Update Brings a Warrior’s Winter Wonderland to Warface, and More

December 21, 2016 - ‘Tis the season of goodwill and giveaways in Warface – but not on the battlefield more

CRYENGINE Update Brings Visual Scripting System, NVIDIA PhysX, More

December 20, 2016 - CRYENGINE users can now prototype faster than ever before after the latest update to Crytek's development platform introduced a beta release of the new “Schematyc” System. more

Crytek Outlines Future Plans and Returns to Core Competencies

December 20, 2016 - Crytek today outlined a series of changes to its future business plans that will see the company refocus on its core strengths of developing innovative games and game-development technology. more

The Climb Chalks Up Double Win at the 2016 German Developer Awards

December 08, 2016 - Crytek’s virtual reality rock climbing game, The Climb, secured a double win this week at the prestigious German Developer Awards. more

The Climb Expansion Out Now – Featuring Touch Support and “North”

December 06, 2016 - Today sees the arrival of an expansive free update for Crytek’s VR rock climbing game, The Climb – with Oculus Touch support, a vast new setting, and more being added to the experience. more

Free Oculus Touch Support and Major Game Expansion Coming to The Climb

December 01, 2016 - Conquer cliffs with intuitive movements and explore and compete in an extensive new wintry setting in Crytek’s VR climbing game more

Developer Insights: The Secret to Scale in VR

December 01, 2016 - You might think that you see with your eyes, but technically, that’s not true. You see with your brain, and your eyes are the user interface between your brain and the world. It follows that how you see the world is dependent on how your UI—in this case, your eyes—are positioned. Adjust that positioning, and you can adjust a person’s perception of the world. more

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