San Francisco, CA

The Rendering Technologies of Crysis 3

Tiago Sousa, Carsten Wenzel, Chris Raine – April 04, 2013

The Rendering Technologies of Crysis 3
This talk covers changes in CryENGINE 3 technology this past year, with DX11 related topics such as moving to deferred rendering while maintaining backward compatibility on a multiplatform engine, massive vegetation rendering, MSAA support and how to deal with its common visual artifacts, among other topics.