• Anaheim, CA

    Playing with Real-Time Shadows

    Nikolas Kasyan – August 19, 2013

    Playing with Real-Time Shadows
    This presentation describes multiple shadowing techniques that are used in modern videogames, with examples from the latest version of CryENGINE, which is used in Crytek's titles such as Ryse, Warface, and Crysis 3. It also covers several real-time shadows-related research topics, discusses practical considerations of cascaded shadow maps usage, and offers possible improvements to their existing implementations in videogames.
  • Anaheim, CA

    CryENGINE 3 Graphic Gems

    Tiago Sousa – July 30, 2013

    CryENGINE 3 Graphic Gems
    This lecture covers rendering topics related to Crytek’s latest engine iteration, the technology which powers titles such as Ryse, Warface, and Crysis 3. Among covered topics, Sousa presented SMAA 1TX: an update featuring a robust and simple temporal antialising component; performant and physically-plausible camera related post-processing techniques such as motion blur and depth of field were also covered.
  • Brighton, UK

    The Post Release Technologies of Crysis 3

    Stewart Needham – July 09, 2013

    The Post Release Technologies of Crysis 3
  • Stuttgart, Germany

    The Art and Technology behind Crysis 3

    Pierre-Yves Donzallaz, Tiago Sousa – May 08, 2013

    The Art and Technology behind Crysis 3
    This session covers the visually acclaimed Crysis 3 videogame, powered by the CryENGINE 3, both from a technology and art perspective. Readers will learn about the key techniques from this project such as the rendering pipeline, lighting and materials, high dynamic range usage, anti-aliasing and post processing.
  • San Francisco, CA

    How CryENGINE 3 and AMD GCN Architecture Gave Birth to a Red Gem: "Project Phoenix"

    Bill Bilodeau, Kedhrin Gonzalez, Sean Tracy, Dongsoo Han – April 10, 2013

    How CryENGINE 3 and AMD GCN Architecture Gave Birth to a Red Gem: Project Phoenix
    The presentation reveals intricate technical and authoring details about AMD's "Project Phoenix" developed in collaboration with Illfonic and Crytek. This project is a showcase of real-time next-generation graphics running on AMD Graphics Core Next architecture.
  • San Francisco, CA

    Crafting the World of Crysis 3

    Felix Leyendecker – April 08, 2013

    Crafting the World of Crysis 3
    This session will focus on the environment art of the Crysis franchise and the team behind it. It will describe the lesions learned during the series’ development and how they influenced the decisions leading to Crysis 3’s scenario and visual design. Technical aspects about the production pipeline and details about the changing team structure throughout the year will also be discussed.
  • San Francisco, CA

    The Rendering Technologies of Crysis 3

    Tiago Sousa, Carsten Wenzel, Chris Raine – April 04, 2013

    The Rendering Technologies of Crysis 3
    This talk covers changes in CryENGINE 3 technology this past year, with DX11 related topics such as moving to deferred rendering while maintaining backward compatibility on a multiplatform engine, massive vegetation rendering, MSAA support and how to deal with its common visual artifacts, among other topics.