Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE® 2 offers. The CryENGINE® 2 comes complete with all of its internal tools and also includes the CryENGINE® 2 Sandbox world editing system.
Polybump™ 2 creates a high quality surface description that allows quick extraction of surface features like normal maps, displacement maps, unoccluded area direction and accessibility. The extracted information can be used to render Low poly models with surface detail almost making them look like the high-poly models but it will render much faster. The data is stored in a intermediate file format so it can be exported in different ways without doing the computation again. Very high polygon counts (e.g. 10 million triangles) are processed quite quickly.
Next Generation Real-Time Renderer
CryENGINE®2 provides seamless support for both indoor and outdoor environments on DirectX9 and 10, as well as support for next generation consoles such as the Xbox360 and PS3.
- Real Time Lighting and Dynamic Soft Shadows
- Volumetric, Layer and View Distance Fogging
- Terrain 2.5D Ambient Occlusion Maps
- Normal Maps and Parallax Occlusion Maps
- Screen Space Ambient Occlusion
- Subsurface Scattering
- Eye Adaptation & High Dynamic Range (HDR) Lighting
- Motion Blur & Depth of Field
- Light Beams & Shafts
- High Quality 3D Ocean Technology
- Advanced Shader Technology
- Terrain LOD Management Feature
Sound and Music
The sound system in CryEngine® 2 introduces many new features and improvements with its data-driven concept. Each sound carries its own specification with it, so sound designers are in full control of the final quality of the sound, and sounds are used consistently throughout the game.
- In Game Mixing
- Data-driven Sound System
- Interactive Dynamic Music System
- Environmental Audio
- Dynamic World Sounds
AI/ Advanced Modular AI System
CryENGINE® 2 has a flexible and easily customizable AI system which handles both character and vehicle behaviors, it fully supports the complex requirements of the character locomotion system to animate bipedal characters in a believable fashion, and is fully integrated into the CryENGINE® Sandbox 2 editor.
- LUA Script Driven AI System
- Dynamic Path Finding
- Smart Objects